Category: Spirit
Spirit - Sols 1910 to 1934 - Calypso 360 Degree Panorama
The Calypso panorama taken while Spirit has been stuck at Troy.
Full Resolution (22890 x 5850) ( 23MB )
Half Resolution (11445 x 2925) ( 8MB )
Quarter Resolution (5722 x 1462) ( 2MB )
One Eighth Resolution (2861 x 731) ( 170kB )
QuickTime VR version by Michael Howard ( 7.6MB )
Full Resolution (6450 x 6450) ( 10MB )
Half Resolution (3225 x 3225) ( 2MB )
Quarter Resolution (1612 x 1612) ( 631kB )
Spirit - Sols 1886 & 1888 - Home Plate and von Braun from the West Valley
The finished mosaic from sols 1886 & 1888 of Home Plate up close and von Braun in the distance.
Full Resolution (7988 x 2530) ( 3MB )
Half Resolution (3994 x 1265) ( 1MB )
Quarter Resolution (1997 x 632) ( 350kB )
Spirit - Sols 1886 & 1888 - Home Plate from the West Valley
There is still more to come of this, but I couldn't resist...
Full Resolution (5566 x 1985) ( 2MB )
Half Resolution (2783 x 992) ( 744kB )
Quarter Resolution (1391 x 496) ( 220kB )
Anaglyph (get your red/blue glasses out)
Full Resolution (5560 x 1976) ( 2MB )
Half Resolution (2780 x 988) ( 884kB )
Quarter Resolution (1390 x 494) ( 265kB )
Spirit - Sol 1871 - Pioneer Mound
The "Pioneer Mound", a feature near Spirit's current location in 3D colour.
Full Resolution (1994 x 1059) ( 566kB )
And for those of you without 3D glasses here is the 2D version.
Full Resolution (1956 x 1053) ( 549kB )
Spirit - Sols 1366 to 1369 - West Valley Anaglyph
500 sols or so ago Spirit was up on top of Home Plate looking down on the West Valley that she is currently trying to traverse. I made a 2D panorama back then from the images taken on sols 1366 to 1369. Now to help visualize the terrain Spirit is about to encounter here is a 3D version.
Full Resolution (11255 x 3264) ( 7MB )
Half Resolution (5627 x 1632) ( 2MB )
Quarter Resolution (2813 x 816) ( 630kB )
Eighth Resolution (1406 x 408) ( 165kB )
Spirit - Sol 1852 - Western Route
Beautiful image taken on sol 1852 in the direction Spirit is now headed - towards the west valley. On the left is the edge of Home Plate that Spirit is having driving around after not being able to get back on top. In the distance through a light haze of Martian dust is Grissom Hill.
Full Resolution (4444 x 2080) ( 2MB )
Half Resolution (2222 x 1040) ( 667kB )
Quarter Resolution (1111 x 520) ( 171kB )
Spirit - Two small mosaics from sols 1798 & 1801-4
The mosaic named 'Mustang' taken on sol 1798
Full Resolution (2877 x 1166) (788kb)
Half Resolution (1439 x 583) (256kb)
And the mosaic 'Martian Chronicles' taken on sols 1801 and 1804
Full Resolution (3751 x 1111) (1016kb)
Half Resolution (1876 x 556) (256kb)
Spirit - Sols 1788 & 1789 - 'Winter Haven 3' from below
The view of parts of Home Plate after Spirit had driven off the formation after winter '08. The disturbed rocks on the left show where Spirit drove down.
Full Resolution (5200 x 1696) (1.3Mb)
Half Resolution (2600 x 848) (452kb)
Spirit - Bonestell Panorama - Colour Anaglyph with Flat Horizon
After posting the previous version of the 3D Bonestell panorama, a version with the horizon flattened has been requested. As I mentioned in the other thread, because of the way Spirit view the scene, it is best to view it in the 'rover frame' with a curved horizon. However this 'flattened' view is preferred by some, even if a few areas are harder to view and may be distorted.
You'll need a pair of red/blue 3D glasses to view this. My normal 2D version is here
To view this at full resolution, I found it is best to start by looking at a part of the image where the features are close together in both the red and blue images (mid field). Then, without looking away and loosing the 3D effect, scroll to other parts of the image that you want to look at.
Full Resolution (22822 x 5359) (23.5Mb)
Half Resolution (11411 x 2680) (7.1Mb)
One Quarter Resolution (5706 x 1340) (2.2Mb)
One Eighth Resolution (2853 x 670) (640kb)
Spirit - Bonestell Panorama - Colour Anaglyph - L234567/R123 filters
Here is a full resolution version of the Bonestell panorama in 3D. As in my previous version I have left it in the 'rover frame' so that everywhere the right and left cameras of Spirit were horizontal - this minimises the distortion when looking at it. Ignore the 'tears' in the image that are visible in the 3D terrain - this shows the limit of my processing method I'm afraid.
You'll need a pair of red/blue 3D glasses to view this. My normal 2D version is here
To view this at full resolution, I found it is best to start by looking at a part of the image where the features are close together in both the red and blue images (mid field). Then, without looking away and loosing the 3D effect, scroll to other parts of the image that you want to look at.
Full Resolution (22820 x 6777) (22.3Mb)
Half Resolution (11410 x 3389) (7Mb)
One Quarter Resolution (5705 x 1695) (2.1Mb)
One Eighth Resolution (2853 x 848) (588kb)